{"id":11905,"date":"2024-08-09T16:57:05","date_gmt":"2024-08-09T16:57:05","guid":{"rendered":"https:\/\/obewise.com.br\/?p=11905"},"modified":"2024-08-09T16:57:06","modified_gmt":"2024-08-09T16:57:06","slug":"o-principal-desenvolvedor-de-dragon-age-the-veilguard-explicou-o-que-o-fracasso-do-anthem-ensinou-a-bioware","status":"publish","type":"post","link":"https:\/\/obewise.com.br\/index.php\/2024\/08\/09\/o-principal-desenvolvedor-de-dragon-age-the-veilguard-explicou-o-que-o-fracasso-do-anthem-ensinou-a-bioware\/","title":{"rendered":"O principal desenvolvedor de Dragon Age: The Veilguard explicou o que o fracasso do Anthem ensinou \u00e0 BioWare"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><br>O jogo de a\u00e7\u00e3o multiplayer Anthem, que se destacou fortemente no portf\u00f3lio do est\u00fadio canadense BioWare, se tornou o maior fracasso da Electronic Arts nos \u00faltimos anos, mas ajudou a equipe do futuro Dragon Age: The Veilguard a aprender uma li\u00e7\u00e3o importante.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2LzAwLmpwZw3D3D.jpg\" alt=\"\" class=\"wp-image-11959\" srcset=\"https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2LzAwLmpwZw3D3D.jpg 800w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2LzAwLmpwZw3D3D-300x169.jpg 300w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2LzAwLmpwZw3D3D-768x432.jpg 768w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2LzAwLmpwZw3D3D-390x220.jpg 390w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2LzAwLmpwZw3D3D-600x338.jpg 600w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2LzAwLmpwZw3D3D-150x84.jpg 150w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Fonte da imagem: Electronic Arts<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>O diretor criativo da BioWare e Dragon Age: The Veilguard, John Epler, lembrou em entrevista \u00e0 revista Edge que o est\u00fadio se consolidou no campo de storytelling e role-playing games.<br>Epler, que trabalhou em Anthem durante um ano e meio, diz que est\u00e1 orgulhoso de muitos dos elementos do jogo de ac\u00e7\u00e3o multijogador, mas, \u201cNo final das contas, est\u00e1vamos a fazer um jogo baseado em algo que n\u00e3o \u00e9ramos muito bons.\u201d bom em.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">The Veilguard ser\u00e1 lan\u00e7ado no outono, mas n\u00e3o antes de 1\u00ba de outubro, no PC (Steam, EGS), PS5, Xbox Series X e S. Eles prometem os melhores companheiros da s\u00e9rie, dificuldade flex\u00edvel, sem microtransa\u00e7\u00f5es, uma vers\u00e3o Steam sem o aplicativo EA e tradu\u00e7\u00e3o para o russo.<\/p>\n<cite>Epler<\/cite><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Antes de se tornar \u201ca coisa mais boa para um jogador\u201d que Dragon Age: The Veilguard est\u00e1 se aproximando do lan\u00e7amento, a BioWare tentou adicionar multiplayer e elementos de jogos de servi\u00e7o ao projeto, mas abandonou a ideia.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"451\" src=\"https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2L3NtLjEuODAwLmpwZw3D3D.jpg\" alt=\"\" class=\"wp-image-11960\" srcset=\"https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2L3NtLjEuODAwLmpwZw3D3D.jpg 800w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2L3NtLjEuODAwLmpwZw3D3D-300x169.jpg 300w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2L3NtLjEuODAwLmpwZw3D3D-768x433.jpg 768w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2L3NtLjEuODAwLmpwZw3D3D-390x220.jpg 390w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2L3NtLjEuODAwLmpwZw3D3D-600x338.jpg 600w, https:\/\/obewise.com.br\/wp-content\/uploads\/2024\/08\/aHR0cHM6Ly8zZG5ld3MucnUvYXNzZXRzL2V4dGVybmFsL2lsbHVzdHJhdGlvbnMvMjAyNC8wOC8wOS8xMTA5MjQ2L3NtLjEuODAwLmpwZw3D3D-150x85.jpg 150w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br>\u00abNos est\u00e1gios iniciais, tentamos muitas ideias diferentes. Sempre buscamos a forma que The Veilguard assumiu, s\u00f3 que de maneiras diferentes. No entanto, chegou o momento em que decidimos: este \u00e9 um RPG para um jogador, baseado em uma hist\u00f3ria, ponto final\u201d, lembrou Epler.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>O jogo de a\u00e7\u00e3o multiplayer Anthem, que se destacou fortemente no portf\u00f3lio do est\u00fadio canadense BioWare, se tornou o maior fracasso da Electronic Arts nos \u00faltimos anos, mas ajudou a equipe do futuro Dragon Age: The Veilguard a aprender uma li\u00e7\u00e3o importante. Fonte da imagem: Electronic Arts O diretor criativo da BioWare e Dragon Age: &hellip;<\/p>\n","protected":false},"author":1,"featured_media":11961,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_shortscore_rating":"","_shortscore_game":"","_shortscore_summary":"","footnotes":""},"categories":[440,83,85,87,163,86],"tags":[10,36,198],"coauthors":[393],"class_list":["post-11905","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-acao","category-games","category-pc","category-playstation","category-steam","category-xbox","tag-games","tag-jogos","tag-steam"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"O jogo de a\u00e7\u00e3o multiplayer Anthem, que se destacou fortemente no portf\u00f3lio do est\u00fadio canadense BioWare, se tornou o maior fracasso da Electronic Arts nos \u00faltimos anos, mas ajudou a equipe do futuro Dragon Age: The Veilguard a aprender uma li\u00e7\u00e3o importante. 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